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A LITTLE LOGIC. A LOVELY CLICK.

Pips.

Small tiles.
Beautiful little plans.

Place the pips. Turn the notches. Watch one marble prove you right.

Play Pips

No timer. All the time to think.

Arrange, count, roll: an exact stop at the flag
Arrange the tiles. Turn the notches.Count the squares. Passing isn’t stopping.Stop on a tile. Follow its direction.Every tile used. Exactly at the flag. ✓
Follow the little marble

THINK IT THROUGH. THEN LET IT ROLL.

The joy of
exactly right.

A pip tile is a tiny instruction: its pips say how far, its notch says which way. The marble only activates a piece when it stops there.

Place every tile, use each one along the way, and stop exactly at the flag. That’s your beautiful little machine.

  • Tap a tile, then a socket. Rotate, then Roll.
  • Keyboard: arrows + Enter to place; R to rotate.
  • Pause and Step to follow a roll. Edit to try again.
  • Unlimited undo. Free hints. No hurry.
Place. Aim. Stop to set it in motion.
Place a tile in a socket.Turn the notch. Choose the way.Only a stop sets it in motion.

A THOUGHT BECOMES A THREAD

Keep that
“aha.”

Every solved route becomes an embroidered patch. Your campaign grows from gentle first steps to intricate machines, with new mechanisms that change how you see the board.

Familiar little pieces find surprising new ways to work together.

  • Pip tiles

    Pips say how far; the notch says which way.

  • Arrows

    Fixed arrows send a passing marble a new way.

  • Spirals

    Step on one, come out of its twin somewhere else.

  • Suns

    Stop on a sun and it turns the tiles around it.

THE TABLE IS ALWAYS HERE

Make a little
room for wonder.

Follow the Campaign, revisit a favourite, settle into the Daily, or find your rhythm in Endless practice. From basic to hard, there’s room to think at your own pace.

Play Pips

Your patches and unfinished arrangements stay in this browser when storage is available.