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MAKE A LITTLE ROOM.

CAR OUT

Everyone wants out.
Who goes first?

Read the lanes. Find the order.
Turn a crowded lot into a clean getaway.

Play Car Out
Discover the game
A PARKING PUZZLE. A DIFFERENT KIND OF DRIVE.THINK. CLEAR. GO.
21 campaign lots07 chapters to explore Your pace. No timer. Play in your browser

01 / THE SATISFYING PART

One opening.
A chain reaction.

The way out starts with the car in the way. Find a clear departure route, send that car out, and see what opens next.

  1. 01
    Read the lot.

    Look at the cars, their direction and the lanes ahead.

  2. 02
    Clear the blocker.

    A car can only leave when its whole route is clear.

  3. 03
    Find the next opening.

    Keep making room until every car is out.

TRY A MOVE / LOT 020 / 10 OUT

Tap the highlighted car or its number.

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A real lot, cleared one car at a time.

02 / FIND YOUR WAY THROUGH

A new lot.
A different decision.

Open streets, planted courts, numbered queues and connected decks. Seven environments give you different ways to think.

CHAPTER 01 / LOTS 01—03

Clear the tandem rows.

Find the front car to open the next departure.

Meet the surface-lot chapter
DEPARTURE LANES

Clear the cars ahead to open a departure.

CHAPTER 02 / LOTS 04—06

Follow the garden aisles.

Tandem rows join the lanes around a protected garden.

Meet the civic-courtyard chapter
ISLAND ROUTES

Read the bends around the planted space.

CHAPTER 03 / LOTS 07—09

Read the street corner.

Parallel parking joins an L-shaped neighbourhood street.

Meet the residential-street chapter
DEPARTURE LANES

Clear the cars ahead to open a departure.

CHAPTER 04 / LOTS 10—12

Keep room to wait.

Follow the departure order using two holding pockets.

Meet the hotel-forecourt chapter
TWO HOLDING BAYS

Keep room for the next car in the queue.

CHAPTER 05 / LOTS 13—15

Connect the floors.

Clear tandem rows on both decks; upper cars descend the external ramp.

Meet the split-level-garage chapter
ONE SHARED EXIT

Trace the connection between both floors.

CHAPTER 06 / LOTS 16—18

Find the service spine.

Two parking rooms feed a shared doorway.

Meet the enclosed-depot chapter
DEPARTURE LANES

Clear the cars ahead to open a departure.

CHAPTER 07 / LOTS 19—21

Follow the shared junction.

Separate parking platforms connect through a T-shaped spine.

Meet the porcelain-islands chapter
ISLAND ROUTES

Read the bends around the planted space.

03 / ROOM TO THINK

Less rush.
More “aha.”

Take a closer look. Try another order. There’s room to experiment and find your own way out.

A second chance
Undo a move or restart the lot whenever you want to rethink it.
A little nudge
Ask for a hint when you need help finding the next departure.
A fresh perspective
Read the parking from above, at an angle or from the side.
Your next lot
Choose a campaign lot or create a new layout inside the game.

YOUR NEXT GOOD MOVE

Ready to
make room?

One clear lane is all it takes to get started.

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